for (var i = 0; i < game.monsters.length; i++) { if(game.monsters[i] !== undefined && game.monsters[i] !== null && game.monsters[i].aberrant !== true) { game.monsters[i].maxhp *= 2; game.monsters[i].hp = game.monsters[i].maxhp; game.monsters[i].monsterAI = "hostile"; game.monsters[i].aberrant = true; } } var strFunc = "" + spawnMonster; strFunc = strFunc.replace("if (Math.floor(Math.random() * aberrantChance) === 1 || forceAberrant) {","if (true) {"); jQuery.globalEval(strFunc); delete strFunc; passTurn(false);